Friday, August 10, 2012

Moving Forward

Project Monolith has been officially re-opened and is moving forward due to the success of the PCE pressing over at Frozen Utopia. The production has moved to the front of our production queue and should wrap up sometime before the end of 2012.

The unnamed game is also moving forward. From now on, it will be referred to as "Hastilude". Production of this game has been moving slowly due to other issues, but it will share the front of the production queue with Monolith from now on; both games will be developed concurrently.

Eponasoft is not currently pursuing any other productions. Azúcar hasn't yet entered the prototype phase, so it will stay dormant until Hastilude is at the working prototype phase. Also, the plan to port Mysterious Song to the Xbox 360 is on hold for the time being, and no plans are being formulated yet to port Monolith to the Xbox 360.

Saturday, July 28, 2012

New Platforms

Due to the recent issues with having games pressed for the PC Engine, Eponasoft has decided to branch out a little bit. We're now developing for the Xbox 360 as well as Windows and Linux.

Project Monolith has been on standby while the issues with manufacturing are resolved. We are not going to reopen this production until actual physical product of the test game, Mysterious Song (by Frozen Utopia), is delivered. Eponasoft is already in the process of producing an Xbox 360 port of Mysterious Song, with greatly enhanced visuals. Project Monolith may find itself ported as well. Neither of these ports will actually appear on the Xbox 360 until the physical versions of the PC Engine originals are delivered.

Eponasoft has also teamed up with Matwek to produce a conceptual strategy/board-type game. This currently unnamed prototype has been moving forward rather smoothly while other projects are on standby. The current prototype is for Windows but is easily portable to Linux. If all goes well, it may get other ports as well, including console ports.

Finally, we have one other project for the Xbox 360 planned but not yet in production. Called "Azúcar" (the Spanish word for "sugar"), it is a top-down shooter-type game with some rather unique concepts. We have an artist prepared to start on the graphics work for the production but the project is not moving forward until some other things are ironed out first.

Tuesday, January 17, 2012

The New Year

Hope everyone had a good holiday season!

Things here at Eponasoft have been rather quiet lately, as a production over at Frozen Utopia was finally brought to an end. In 2012, the PC Engine scene is going to see no less than 3 product releases from all of the active development groups.

As far as I can tell, project Metro Blaster is temporarily frozen. I am unsure as to when it will be back in active production. Project Xymati PCE is on temporary hiatus but we'll be back to work on that shortly. Only project Monolith is currently in active production. Two new videos have been released:

More videos, and perhaps some screenshots, will be released later on.