Wednesday, November 9, 2011

Two New Shooters On The Way, New Artist Signed

Eponasoft has just recently taken on two new productions for the PC Engine, and both are shooters, the console's biggest claim to fame.

First up is a horizontal shooter named Metro Blaster, designed by T2KFreeker. The details of this production are still being ironed out and no talent has yet been brought on board to develop content, but a prototype game engine is presently in the works. More details on this awesome side-scroller will be revealed later.

Secondly, Fragmare of MindRec has resurrected the much-anticipated Xymati, which will now be coded by Eponasoft. This is a vertical shooter with a dizzying array of weapons, enemies, and environments. The graphics are incredible and the soundtrack is epic shooter fare, something along the lines of Gate Of Thunder.

Finally, in Project MONOLITH news, Kyle Graham has been signed onto the project, bringing his unique art style to the cutscene work. A blend of Japanese and European styles, the cutscenes in MONOLITH will be unlike anyone has ever seen in a PC Engine RPG. Watch this blog for new screenshots as work progresses.

Thursday, October 27, 2011

New Artist Coming On Board, More Work Being Done

We're currently in the process of signing on a new artist to handle all cutscene-related content for Project MONOLITH. More on this later on.

In other Project MONOLITH news, the NPC subsystem is in the works right now. We decided against going straight into the Dark Castle set in order to perfect the Village set. As such, no new videos have been released just yet. Work on the scripting system has also begun. New screenshots will be released once there's more work to be shown off.

Monday, October 24, 2011

Monolith Is Back In Production

With work winding down on MSR over at Frozen Utopia, Project MONOLITH is back in production full-time. The first order of business is to implement Paul's new pixel work. So far, this is going extremely well. The Village handler was the first subprogram to receive the updated pixels, sporting a shiny new triple-layer tile parallax scroller. The Dark Castle handler will be next, followed by the Forest handler. The new Dark Castle tileset includes 8-way parallax, and the Forest tileset is a split-screen beauty, with deep layers of scrolling for the bottom half and a gorgeous moonlit night scene on the top half.

A new youtube video will be released at some point within the next 48 hours, displaying the Village and Dark Castle subprograms. The NPC and dialogue subroutines will be added to the Village handler as part of the demonstration.

Sunday, May 29, 2011

New Blog

Our old blog at was hacked due to lack of use; the scripting wasn't updated in some time so some losers decided to hack it because they have nothing better to do than to be complete dickheads. So we'll be setting up shop here instead. New information regarding our current and future productions will become available over the next few days.