Eponasoft has just released "Paradox Girl", a platform game for Windows. It is still an alpha version and was created for the FBGD 2013 compo, "Seasons Of The Year". This is a free release.
http://www.eponasoft.com/pdgalpha1.7z
The future of Eponasoft is currently uncertain. Some things have been changing in the background so we're not sure what will happen next. But we'll try to be around for as long as we can. :)
Eponasoft
Thursday, March 7, 2013
Friday, August 10, 2012
Moving Forward
Project Monolith has been officially re-opened and is moving forward due to the success of the PCE pressing over at Frozen Utopia. The production has moved to the front of our production queue and should wrap up sometime before the end of 2012.
The unnamed game is also moving forward. From now on, it will be referred to as "Hastilude". Production of this game has been moving slowly due to other issues, but it will share the front of the production queue with Monolith from now on; both games will be developed concurrently.
Eponasoft is not currently pursuing any other productions. Azúcar hasn't yet entered the prototype phase, so it will stay dormant until Hastilude is at the working prototype phase. Also, the plan to port Mysterious Song to the Xbox 360 is on hold for the time being, and no plans are being formulated yet to port Monolith to the Xbox 360.
The unnamed game is also moving forward. From now on, it will be referred to as "Hastilude". Production of this game has been moving slowly due to other issues, but it will share the front of the production queue with Monolith from now on; both games will be developed concurrently.
Eponasoft is not currently pursuing any other productions. Azúcar hasn't yet entered the prototype phase, so it will stay dormant until Hastilude is at the working prototype phase. Also, the plan to port Mysterious Song to the Xbox 360 is on hold for the time being, and no plans are being formulated yet to port Monolith to the Xbox 360.
Saturday, July 28, 2012
New Platforms
Due to the recent issues with having games pressed for the PC Engine, Eponasoft has decided to branch out a little bit. We're now developing for the Xbox 360 as well as Windows and Linux.
Project Monolith has been on standby while the issues with manufacturing are resolved. We are not going to reopen this production until actual physical product of the test game, Mysterious Song (by Frozen Utopia), is delivered. Eponasoft is already in the process of producing an Xbox 360 port of Mysterious Song, with greatly enhanced visuals. Project Monolith may find itself ported as well. Neither of these ports will actually appear on the Xbox 360 until the physical versions of the PC Engine originals are delivered.
Eponasoft has also teamed up with Matwek to produce a conceptual strategy/board-type game. This currently unnamed prototype has been moving forward rather smoothly while other projects are on standby. The current prototype is for Windows but is easily portable to Linux. If all goes well, it may get other ports as well, including console ports.
Finally, we have one other project for the Xbox 360 planned but not yet in production. Called "Azúcar" (the Spanish word for "sugar"), it is a top-down shooter-type game with some rather unique concepts. We have an artist prepared to start on the graphics work for the production but the project is not moving forward until some other things are ironed out first.
Project Monolith has been on standby while the issues with manufacturing are resolved. We are not going to reopen this production until actual physical product of the test game, Mysterious Song (by Frozen Utopia), is delivered. Eponasoft is already in the process of producing an Xbox 360 port of Mysterious Song, with greatly enhanced visuals. Project Monolith may find itself ported as well. Neither of these ports will actually appear on the Xbox 360 until the physical versions of the PC Engine originals are delivered.
Eponasoft has also teamed up with Matwek to produce a conceptual strategy/board-type game. This currently unnamed prototype has been moving forward rather smoothly while other projects are on standby. The current prototype is for Windows but is easily portable to Linux. If all goes well, it may get other ports as well, including console ports.
Finally, we have one other project for the Xbox 360 planned but not yet in production. Called "Azúcar" (the Spanish word for "sugar"), it is a top-down shooter-type game with some rather unique concepts. We have an artist prepared to start on the graphics work for the production but the project is not moving forward until some other things are ironed out first.
Tuesday, January 17, 2012
The New Year
Hope everyone had a good holiday season!
Things here at Eponasoft have been rather quiet lately, as a production over at Frozen Utopia was finally brought to an end. In 2012, the PC Engine scene is going to see no less than 3 product releases from all of the active development groups.
As far as I can tell, project Metro Blaster is temporarily frozen. I am unsure as to when it will be back in active production. Project Xymati PCE is on temporary hiatus but we'll be back to work on that shortly. Only project Monolith is currently in active production. Two new videos have been released:
http://www.youtube.com/watch?v=oabDZSMT93A
http://www.youtube.com/watch?v=WnglTbLR8VY
More videos, and perhaps some screenshots, will be released later on.
Things here at Eponasoft have been rather quiet lately, as a production over at Frozen Utopia was finally brought to an end. In 2012, the PC Engine scene is going to see no less than 3 product releases from all of the active development groups.
As far as I can tell, project Metro Blaster is temporarily frozen. I am unsure as to when it will be back in active production. Project Xymati PCE is on temporary hiatus but we'll be back to work on that shortly. Only project Monolith is currently in active production. Two new videos have been released:
http://www.youtube.com/watch?v=oabDZSMT93A
http://www.youtube.com/watch?v=WnglTbLR8VY
More videos, and perhaps some screenshots, will be released later on.
Wednesday, November 9, 2011
Two New Shooters On The Way, New Artist Signed
Eponasoft has just recently taken on two new productions for the PC Engine, and both are shooters, the console's biggest claim to fame.
First up is a horizontal shooter named Metro Blaster, designed by T2KFreeker. The details of this production are still being ironed out and no talent has yet been brought on board to develop content, but a prototype game engine is presently in the works. More details on this awesome side-scroller will be revealed later.
Secondly, Fragmare of MindRec has resurrected the much-anticipated Xymati, which will now be coded by Eponasoft. This is a vertical shooter with a dizzying array of weapons, enemies, and environments. The graphics are incredible and the soundtrack is epic shooter fare, something along the lines of Gate Of Thunder.
Finally, in Project MONOLITH news, Kyle Graham has been signed onto the project, bringing his unique art style to the cutscene work. A blend of Japanese and European styles, the cutscenes in MONOLITH will be unlike anyone has ever seen in a PC Engine RPG. Watch this blog for new screenshots as work progresses.
First up is a horizontal shooter named Metro Blaster, designed by T2KFreeker. The details of this production are still being ironed out and no talent has yet been brought on board to develop content, but a prototype game engine is presently in the works. More details on this awesome side-scroller will be revealed later.
Secondly, Fragmare of MindRec has resurrected the much-anticipated Xymati, which will now be coded by Eponasoft. This is a vertical shooter with a dizzying array of weapons, enemies, and environments. The graphics are incredible and the soundtrack is epic shooter fare, something along the lines of Gate Of Thunder.
Finally, in Project MONOLITH news, Kyle Graham has been signed onto the project, bringing his unique art style to the cutscene work. A blend of Japanese and European styles, the cutscenes in MONOLITH will be unlike anyone has ever seen in a PC Engine RPG. Watch this blog for new screenshots as work progresses.
Thursday, October 27, 2011
New Artist Coming On Board, More Work Being Done
We're currently in the process of signing on a new artist to handle all cutscene-related content for Project MONOLITH. More on this later on.
In other Project MONOLITH news, the NPC subsystem is in the works right now. We decided against going straight into the Dark Castle set in order to perfect the Village set. As such, no new videos have been released just yet. Work on the scripting system has also begun. New screenshots will be released once there's more work to be shown off.
In other Project MONOLITH news, the NPC subsystem is in the works right now. We decided against going straight into the Dark Castle set in order to perfect the Village set. As such, no new videos have been released just yet. Work on the scripting system has also begun. New screenshots will be released once there's more work to be shown off.
Monday, October 24, 2011
Monolith Is Back In Production
With work winding down on MSR over at Frozen Utopia, Project MONOLITH is back in production full-time. The first order of business is to implement Paul's new pixel work. So far, this is going extremely well. The Village handler was the first subprogram to receive the updated pixels, sporting a shiny new triple-layer tile parallax scroller. The Dark Castle handler will be next, followed by the Forest handler. The new Dark Castle tileset includes 8-way parallax, and the Forest tileset is a split-screen beauty, with deep layers of scrolling for the bottom half and a gorgeous moonlit night scene on the top half.
A new youtube video will be released at some point within the next 48 hours, displaying the Village and Dark Castle subprograms. The NPC and dialogue subroutines will be added to the Village handler as part of the demonstration.
A new youtube video will be released at some point within the next 48 hours, displaying the Village and Dark Castle subprograms. The NPC and dialogue subroutines will be added to the Village handler as part of the demonstration.
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