Friday, March 31, 2017

Merger And Blog Closing

As of 4/9/17, the Eponasoft blog will be taken down. As one could easily tell, it has not been updated in years, so there's really no need for it to exist anymore. All news is generally posted on the Facebook page when it becomes available, and maintaining two sites seems redundant. So, this page will be taken down.

As many know, Eponasoft entered into a merger with The Sarumaru Company last year, forming Saru Studio. Sarumaru has taken over the remaining asset creation duties for Lucretia: Demon Princess, and we now have a more solid estimate for its final release, which will roughly coincide with the PC Engine release of Henshin Engine in July of this year. Additionally, plans have been made to produce a PC build of Lucretia: Demon Princess using Eponasoft's ERGE engine, the same game engine that powers the PC build of Henshin Engine.

Lucretia: Demon Princess will be released under both the Eponasoft and Saru Studio labels. Any future projects, including Henshin Engine, will be solely produced under the Saru Studio label. Any and all orders or preorders of games will take place at Saru Studio rather than here.

Friday, June 21, 2013

Lucretia: Demon Princess available for preorder

Eponasoft is officially opening preorders for our first physical PC Engine release. All preorders come with the full line of additional products offered both by us and by Frozen Utopia. The retail price is a low $29.95. The game is scheduled to ship in late September.

Thursday, June 20, 2013

Lucretia: Demon Princess - Demo Released

The public demo of "Lucretia: Demon Princess" (鬼姫の呪い, Oni hime no norio, Curse of the demon princess)
has been released. This is a PC Engine Super CD game and
can be run on both hardware and emulators.

Two download links are provided.

We made a minor error involving the original release; the wrong ISO was included. This file fixes the issue.

The original files are now updated with the correct ISO. If you already downloaded the full demo, you can just get the update and overwrite the existing ISO file.

Thursday, March 7, 2013

New Game Release, Future Uncertain

Eponasoft has just released "Paradox Girl", a platform game for Windows. It is still an alpha version and was created for the FBGD 2013 compo, "Seasons Of The Year". This is a free release.

The future of Eponasoft is currently uncertain. Some things have been changing in the background so we're not sure what will happen next. But we'll try to be around for as long as we can. :)

Friday, August 10, 2012

Moving Forward

Project Monolith has been officially re-opened and is moving forward due to the success of the PCE pressing over at Frozen Utopia. The production has moved to the front of our production queue and should wrap up sometime before the end of 2012.

The unnamed game is also moving forward. From now on, it will be referred to as "Hastilude". Production of this game has been moving slowly due to other issues, but it will share the front of the production queue with Monolith from now on; both games will be developed concurrently.

Eponasoft is not currently pursuing any other productions. Azúcar hasn't yet entered the prototype phase, so it will stay dormant until Hastilude is at the working prototype phase. Also, the plan to port Mysterious Song to the Xbox 360 is on hold for the time being, and no plans are being formulated yet to port Monolith to the Xbox 360.

Saturday, July 28, 2012

New Platforms

Due to the recent issues with having games pressed for the PC Engine, Eponasoft has decided to branch out a little bit. We're now developing for the Xbox 360 as well as Windows and Linux.

Project Monolith has been on standby while the issues with manufacturing are resolved. We are not going to reopen this production until actual physical product of the test game, Mysterious Song (by Frozen Utopia), is delivered. Eponasoft is already in the process of producing an Xbox 360 port of Mysterious Song, with greatly enhanced visuals. Project Monolith may find itself ported as well. Neither of these ports will actually appear on the Xbox 360 until the physical versions of the PC Engine originals are delivered.

Eponasoft has also teamed up with Matwek to produce a conceptual strategy/board-type game. This currently unnamed prototype has been moving forward rather smoothly while other projects are on standby. The current prototype is for Windows but is easily portable to Linux. If all goes well, it may get other ports as well, including console ports.

Finally, we have one other project for the Xbox 360 planned but not yet in production. Called "Azúcar" (the Spanish word for "sugar"), it is a top-down shooter-type game with some rather unique concepts. We have an artist prepared to start on the graphics work for the production but the project is not moving forward until some other things are ironed out first.

Tuesday, January 17, 2012

The New Year

Hope everyone had a good holiday season!

Things here at Eponasoft have been rather quiet lately, as a production over at Frozen Utopia was finally brought to an end. In 2012, the PC Engine scene is going to see no less than 3 product releases from all of the active development groups.

As far as I can tell, project Metro Blaster is temporarily frozen. I am unsure as to when it will be back in active production. Project Xymati PCE is on temporary hiatus but we'll be back to work on that shortly. Only project Monolith is currently in active production. Two new videos have been released:

More videos, and perhaps some screenshots, will be released later on.